#ifndef WAVE_H_
# define WAVE_H_

# include "mouvement.h"
# include "game.h"
# include "ennemies.h"
# include "collide.h"
# include "../gametypes.h"

int             init_wave(s_object *object);
int             launch_new_enn(s_object *object, int *delay);
void            update_wave(s_object *object, int time[3]);

#endif /* !WAVE_H_ */
